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| I selected all keys and click Tangents > Linear. |
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| I did the same for the other foot. |
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| Selected Transform Y and curved it like the above picture. |
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| Did the same for the other foot. |
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| Selected the cog again and transform X. On the pass positions, I moved the keys up or down. I flatten the high and low tangents. |
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| I selected the spine controllers and open the Graph Editor. I select all the Rotate X tangents/keys and flatten them. Select the curves and click Tangents > Flat. |
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| I then select the Rotate Z channels for both controllers. | . |
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| Rotated Y for both controllers to make it look like this. |
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| Rotated X channel of both controllers and flattened them. |
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| Shifted all keys 4 frames to the right. Selected the whole curve. Click Curves > Pre Infinity > Cycle. Clicked Curves > Post Infinity > Cycle. |
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